![]() ![]() That character archetype is (particularly in the Japanese canon) typically situated on the moral spectrum by the context of a given work: in classic Japanese cinema where bushido is a prominent theme, he was often the protagonist, but in more modern media, that character is often presented as a villain due to his priorities often causing him to seek violent conflict-although even when a villain, he (and it usually is a he) is usually presented as honorable in a certain limited sense. Rather he is driven by a kind of personal ambition / obsession with knowing he is the best. I suppose you might argue that Mitsurugi is at least morally ambiguous: he's not positioned as a villain certainly, but he's not exactly a hero either. I don't think that this is a conscious effort at deconstructing the trope (not with the hackey storytelling of this game), but it is ironic that in recycling parts of the golden era supervillain stereotypes, they ended up inverting the trope's classical presentation. But if he is Caucasian, the irony is that his character design seems to me to be very much predicated on the stereotypical features of the Yellow Peril characters of early twentieth century fiction in the west (particularly the sci-fi and action adventure film serials, literature, comic books, and so forth)-characters like Fu Manchu, Ming the Merciless, Yellow Claw, and Shiwan Khan. I suppose we don't know for certain where Azwel hails from, and it it can be difficult to determine intended ethnicity from the models alone. Of course there is no way to know with any degree of empirical certainty, but the notion of a certain amount of implicit bias in that trend wouldn't exactly be absurd: those cliches are an issue that Japanese popular media struggles with extensively even up until today-nevermind twenty-five years ago when many of these characters were created. But with SCVII likely overlapping more with SCIII's timeline, and Haohmaru presumably not returning for that game, maybe that will finally be his moment to finally be brought into the fold as a mainroster character with a fully realized independent moveset.Ĭlick to expand.That's a very interesting observation. Just feels like he got the short end of the stick there-especially considering he was (albeit in a very narrow technical sense by virtue of localization efforts) a playable character early in the series. Of the four characters in the former group (Hwang, Li Long, Amy and Arthur), it was only Arthur who did not come back for SCIII: AE with a fully fleshed-out moveset-and he's never appeared as anything but a CaSified single player mode extra ever since. The "bonus" playable characters in in SCIII fall into two groups really-those who were prexisting characters of the main SC canon, and those who were Chronicles of the Sword personalities. ![]() He set a goal to reach Diamond rank as a measure of his improvement and announced his plans to continue playing Yu-Gi-Oh and collaborate with other content creators.More's the pity there, because I always felt Arthur has long been ripe for inclusion in the main roster. The streamer concluded the session feeling satisfied with his progress and the choice of deck. Through persistence and learning from mistakes, he eventually achieved victory. He entered casual matches to test his understanding of the deck and encountered difficulty initially. Despite the challenges, the streamer expressed his determination to master the combo. After facing technical difficulties and realizing the complexity of the game, he experienced frustration. The streamer attempted to build the Sword Soul deck due to free cards gifted to him and proceeded to learn the deck's combo through a guide. Intending to learn one deck and witness its potential, the player inquired about the quickest way to obtain Ultra Rare dust and was advised to disenchant unwanted cards or purchase packs. Beginning his return to the Trading Card Game Yu-Gi-Oh, the streamer voiced his intention to refrain from back-seat gamers and avoid guidance from viewers. ![]()
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